#define SDL_MAIN_HANDLED
#include "Game.h"
#include <iostream>

// config
const int FPS = 60;
const int DELAT_TIME = 1000.0f / FPS;

int main(int argc, char const *argv[])
{

    freopen("CON", "w", stdout);

    Uint32 frameStart, frameTime;
    std::cout << "[INFO]: Game Init Attempt...\n";

    if (TheGame::Instance()->init("Alien Attack",
                                  100, 100,
                                  640, 480,
                                  false))
    {
        std::cout << "[INFO]: Game Init OK\n";
    }

#ifdef _WIN32 // fow Windows Os console stop, maybe set as DEBUG?
    system("pause");
#endif
    return 0;
}
